

Do not make a Psychic test: that Psychic test is passed at the minimum required warp charge value. Use this when attempting to manifest a psychic power with a unit from your army. Until the end of the phase, that unit can perform the following psychic action: Echoes From the War (Psychic Action – Warp Charge 3): If successful, gain 1 Command point. If the psychic power requires you to a select a unit visible to the PSYKER, for that manifestation you can select a unit visible to any friendly unit with the Cabbalistic Rituals ability. Use this when a psychic power is successfully manifested by a unit from your army. Use this after taking a Psychic test for a unit from your army. If the psychic power inflicts mortal wounds on enemy units, after inflicting the mortal wounds select one of those unit and inflict D3 additional mortal wounds on that unit. Add 6″ to the range of that psychic power’s effect. A unit can only benefit from a Cabbalistic Ritual if it has this ability.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. At the end of your Psychic phase, any unspent Cabal points was lost. Each time you do, reduce the total amount of Cabal points you have by the amount shown. In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals from the list below. Scarab Occult Sorcerer, Aspiring Sorcerer, and Tzaangor Shaman: 1.Sorcerer, Sorcerer in Terminator Armour, and Infernal Master: 2.Ahriman, Exalted Sorcerer, and Thousand Sons Daemon Prince: 3.At the start of your Psychic phase, if your army is a Cabal of Sorcerers, generate Cabal points for your army for each model with this ability that is on the battlefield. If every unit from your army has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. Such a Detachment is referred to as a Cult of Legion Detachment. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit’s Aspiring Sorcerer or Scarab Occult Sorcerer model.Ĭults of the Legion: If your army is Battle-forged units in THOUSAND SONS Detachments gain access to the following Cults of the Legion rules, provided every model in that Detachment that is drawn from a Great Cult is from the same Great Cult.

Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Witch, measure distances, and draw line of sight from the unit’s Aspiring Sorcerer or Scarab Occult Sorcerer model. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models.

Teleport Strike: During Deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. For the purpose of this ability, a Rapid Fire bolt weapon is any bold weapon with the Rapid Fire type. The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase. Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply: The Shooting model’s target is within half the weapon’s range. Jealous Tyrant: You can include a maximum of one DAEMON PRINCE unit in each THOUSAND SONS Detachment in your army. You cannot include more BRAY units you do RUBRIC MARINES and SCARAB OCCULT TERMINATORS units in each THOUSAND SONS Detachment in your army. Mere Servants: You cannot include more THOURSAND SONS CULTISTS units than you do RUBRIC MARINES and SCARAB OCCULT TERMINATORS units in each THOUSAND SONS Detachment in your army. If this unit is ARCANA ASTARTEST or TZAAANGOR, each model in this unit has 5+ invulnerable save. All RUBRIC MARINES, SCARAB OCCULT TERMINATORS and BRAY units in THOUSAND SONS Detachments gain the Objective Secured ability.īrotherhood of Sorcerers: Add 1 to Psychic tests taken for this unit. Thousand Sons units in THOUSAND SONS Detachments gain the Brotherhood of Sorcerers abilities. Codex Thousand Sons 9th edition was released on 08-14-21 Unit points throughout TimeĪ THOUSAND SONS Detachments gain the Mere Servants and Jealous Tyrant Abilities.
